

- #COMPILING RUST FOR WINDOWS UPDATE#
- #COMPILING RUST FOR WINDOWS FOR ANDROID#
- #COMPILING RUST FOR WINDOWS ANDROID#
- #COMPILING RUST FOR WINDOWS DOWNLOAD#
NOTE: Not all nightlies are built equally… While updating this post, I tried which failed to compile rustc-serialize. I’ve picked the date to base my toolchain, but mostly likely you’ll use whatever the newest nightly build is at the time you do this.
#COMPILING RUST FOR WINDOWS ANDROID#
As long as we match our compiler version with the android std version we’ll be fine. There is one caveat as of this writing that the android builds seem to be nightlies only. Remember when I mentioned earlier? Well, a bit of sleuthing there and you’ll find that each dated folder not only contains rust tarballs for your desktop architecture, but the kindly build gnomes have produced android std libs as well! Conveniently, exactly the thing we need. configure -target =arm-unknown-linux-gnueabihf,x86_64-unknown-linux-gnuīut that would take ~1 hr of compilation time… I lack that amount of patience… More details here if you’re trying to kill some time or heat your house or something. Well, that gives us a nice error message. $ cargo build -target=arm-linux-androideabi -verbose It would be awesome if that worked, it’s not quite that smooth. You may be thinking that you can just cargo build -target=arm-linux-androideabi and away you go, but hold your horses.
#COMPILING RUST FOR WINDOWS FOR ANDROID#
INFO - arm-linux-androideabi is the target for android ARM devices. cargo build/run/test by default will pick your current architecture as the target.Ĭargo build is equivalent to cargo build -target=x86_64-unknown-linux-gnu on my machine. This will make things fairly smooth, but we haven’t needed to specify which architecture we’re compiling for. It’s lucky for us that rust is build on top of LLVM, which is a cross-compiler by default.
#COMPILING RUST FOR WINDOWS UPDATE#
Maybe I’ll update this later if I end up testing this further… But hey, the majority of devices are ARM, Servo doesn’t even support this yet, and I don’t have an atom device to test on. I’m going to cheat a bit here, and only compile for ARM versions of android as opposed to atom x86, 圆4 versions. IDE integration would make this less of a pain, but things are still much slower to test and cycle times are directly linked to productivity, so let’s be efficient.Īt this point you should be able to run cargo run and see a nice Hello world!. Here we’ve set up our new executable crate that we’re targetting for android, but honestly, who wants to develop all their logic on an emulator or phone hardware fiddling with adb the whole time. So, now that we have that out of the way, we can move on to running something. Might as well stick with the blessed compiler version (We’ll be adding an override later because we will need nightly for cross-compiling android). I choose to use stable by default as that seems like a decent default. The next thing we’ll want to do is setup our default toolchain multirust default stable.

We’ll need to keep this URL in mind for a bit as we’ll see it pop up again later.
#COMPILING RUST FOR WINDOWS DOWNLOAD#
This will download the stable, beta, and nightly compilers from. Depending on your connection speed this step may take a while. Go ahead and start running multirust update. The first thing to do if you haven’t installed multirust is to go get that done ( multirust-rs), see you back here in a minute. So, we’ll get to the fun Android parts, but for now stick with me. This post started life as an exploration in cross-compiling, but at this point it’s become more of an intro to using multirust-rs and cargo which simplify things considerably.
